Symbol Index
A complete directory of all symbols. Click any symbol to be taken to it's relevant documentation.
A
*accordian-sg*
*allpontoons-sg*
*already-printed-exeeded-max-cache-tris*
*anim-tester*
*aphid-sg*
*assistant-firecanyon-sg*
*assistant-lavatube-end-sg*
*assistant-lavatube-start-sg*
*assistant-sg*
*assistant-village2-sg*
*assistant-village3-sg*
*atx*
acos
acos-rad
activate-big-collide-cache!
activate-progress
actor-by-name
actor-by-name-safe
actor-link-subtask-complete-hook
add-back-option
add-controller-option
add-debug-sphere
add-debug-sphere-with-transform
add-ee-profile-frame
add-flava-player-option
add-message-option
add-monitor-option
add-resolution-option
add-setting!
adgif-shader-login-no-remap-fast
adgif-shader<-texture-with-update!
adjust-heading-around-point-slow!
aif
align-n
align16
align64
all-texture-tweak-adjust
alt-actor-list-subtask-incomplete-count
analog-input-horizontal-first
analog-input-horizontal-third
analog-input-vertical-first
analog-input-vertical-third
and
anim-test-edit-seq-insert-item
anim-test-edit-sequence-list-handler
anim-test-obj-init
anim-test-obj-item-valid?
anim-test-obj-list-handler
anim-test-obj-remove-invalid
anim-test-seq-item-copy!
anim-test-seq-mark-as-edited
anim-test-sequence-init
anim-test-sequence-list-handler
anim-tester-add-newobj
anim-tester-add-object
anim-tester-add-sequence
anim-tester-adjust-frame
anim-tester-disp-frame-num
anim-tester-get-playing-item
anim-tester-interface
anim-tester-load-object-seqs
anim-tester-num-print
anim-tester-pick-item-setup
anim-tester-post
anim-tester-real-post
anim-tester-reset
anim-tester-save-object-seqs
anim-tester-set-name
anim-tester-standard-event-handler
anim-tester-start
anim-tester-stop
anim-tester-string-get-frame!!
anim-tester-update-anim-info
anim-tester-x-init-by-other
anim-tester-x-interface
anim-tester-x-reset
arr-idx-of
art-group-load-check
as-type
asm-data-file
asm-file
asm-text-file
atan
atan-series-rad
atan2-rad
atx-add-common-group
atx-add-group
atx-add-level-group
atx-add-new-art-group
atx-append-group
atx-interface-square-to-menu
atx-list-append
atx-list-art-group-func
atx-list-get-by-index
atx-list-get-by-name
atx-list-init!
atx-list-interface
atx-list-joint-anim-func
atx-list-joint-geo-func
atx-list-mesh-geo-func
atx-list-remove
atx-list-remove-by-object
atx-list-size
atx-start
atx-stop
autocomplete
autosplit-flag-task-complete!
awhen
B
*babak-sg*
*baby-spider-nav-enemy-info-for-cave-trap*
*baby-spider-sg*
*balance-plat-sg*
*balloon-sg*
*balloonlurker-pilot-sg*
*balloonlurker-rudder-joint-home*
*balloonlurker-sg*
*beachcam-sg*
*billy-sg*
*billy-sidekick-sg*
*bird-lady-beach-sg*
*bird-lady-sg*
*bladeassm-sg*
*blue-eco-charger-orb-sg*
*blue-eco-charger-sg*
*bluesage-sg*
*boatpaddle-sg*
*bonelurker-sg*
*bouncer-sg*
*breakaway-left-sg*
*breakaway-mid-sg*
*breakaway-right-sg*
*bully-broken-cage-sg*
*bully-sg*
*buzzer-sg*
b!
babak-with-cannon-compute-cannon-dir
babak-with-cannon-compute-ride-point
babak-with-cannon-jump-off-cannon
babak-with-cannon-jump-onto-cannon
babak-with-cannon-ride-cannon-post
baby-spider-default-event-handler
backup-load-state-and-set-cmds
balloonlurker-find-nearest-path-point
balloonlurker-get-next-path-point
balloonlurker-pilot-init-by-other
balloonlurker-snap-to-path-point
basic?
basically-not-zero?
basically-zero?
battlecontroller-creature-type
battlecontroller-default-event-handler
battlecontroller-disable-ocean
battlecontroller-fill-all-spawners
battlecontroller-set-special-contents-collected
battlecontroller-set-task-completed
battlecontroller-spawn-creature
battlecontroller-spawn-creature-at-spawner
battlecontroller-spawn-creature-random-spawner
battlecontroller-spawners-full?
battlecontroller-special-contents-collected?
battlecontroller-special-contents?
battlecontroller-task-completed?
battlecontroller-update-spawners
begin
behavior
bg-custom
bike-cam-limit
binary-table
binteger?
birth-log
bit-enum->string
bit-field
blerc-execute
blg
block
blue-eco-charger-orb-init-by-other
blue-eco-charger-orb-method-20
bonelurker-set-large-bounds-sphere
bonelurker-set-small-bounds-sphere
bonelurker-stunned-event-handler
bones-mtx-calc
break
break!
build-binding-reassignment-options
build-continue-menu
build-dgos
build-entity-list
build-game
build-instance-list
build-kernel
build-matrix-from-up-and-forward-axes!
build-particles-list
build-shader-list
C
*cam-layout*
*camera-combiner*
*camera-init-mat*
*camera-look-through-other*
*camera-old-stat-string-tfrag-near*
*camera-old-stat-string-tfrag*
*camera-old-stat-string-total*
*camera-orbit-target*
*camera-other-fov*
*camera-other-matrix*
*camera-other-root*
*camera-other-trans*
*camera-smush-control*
*carousell-display-mode*
*carousell-frame-rate-100fps*
*carousell-frame-rate-150fps*
*carousell-lod-bg*
*carousell-lod-fg*
*carousell-msaa*
*carousell-speaker*
*catch-fisha-sg*
*catch-fishb-sg*
*catch-fishc-sg*
*cavecrusher-sg*
*cavecrystal-sg*
*caveelevator-sg*
*cavegem-sg*
*cavespatula-darkcave-sg*
*cavespatula-sg*
*cavespatulatwo-sg*
*cavetrapdoor-sg*
*ceilingflag-sg*
*chainmine-sg*
*citadelcam-sg*
*citb-arm-a-sg*
*citb-arm-b-sg*
*citb-arm-c-sg*
*citb-arm-d-sg*
*citb-arm-shoulder-a-sg*
*citb-arm-shoulder-b-sg*
*citb-bunny-sg*
*citb-button-sg*
*citb-chain-plat-sg*
*citb-coil-sg*
*citb-disc-a-sg*
*citb-disc-b-sg*
*citb-disc-c-sg*
*citb-disc-d-sg*
*citb-donut-sg*
*citb-drop-plat-blue-sg*
*citb-drop-plat-green-sg*
*citb-drop-plat-red-sg*
*citb-drop-plat-sg*
*citb-drop-plat-yellow-sg*
*citb-exit-plat-sg*
*citb-firehose-sg*
*citb-generator-broken-sg*
*citb-generator-sg*
*citb-hose-sg*
*citb-iris-door-sg*
*citb-launcher-sg*
*citb-robotboss-belly-sg*
*citb-robotboss-gun-sg*
*citb-robotboss-head-sg*
*citb-robotboss-leftarm-sg*
*citb-robotboss-leftshoulder-sg*
*citb-robotboss-nose-sg*
*citb-robotboss-rightarm-sg*
*citb-robotboss-rightshoulder-sg*
*citb-robotboss-sg*
*citb-rotatebox-sg*
*citb-sagecage-sg*
*citb-stopbox-sg*
*collide-cache*
*collide-list*
*collide-mesh-cache*
*collide-usually-hit-by-player-list*
*collide-work*
*crate-barrel-sg*
*crate-bucket-sg*
*crate-darkeco-cluster-sg*
*crate-darkeco-sg*
*crate-iron-sg*
*crate-steel-sg*
*crate-wood-sg*
caar
cadddr
caddr
cadr
calc-animation-from-spr
calculate-basis-functions-vector!
calculate-completion
calculate-rotation-and-color-for-slice
cam-circular-position-into-max-angle
cam-collision-record-draw
cam-collision-record-step
cam-debug-add-coll-tri
cam-debug-draw-tris
cam-layout-do-action
cam-layout-do-menu
cam-layout-entity-info
cam-layout-entity-volume-info
cam-layout-entity-volume-info-create
cam-layout-function-call
cam-layout-init
cam-layout-intersect-dist
cam-layout-print
cam-layout-restart
cam-layout-save-align
cam-layout-save-cam-rot
cam-layout-save-cam-trans
cam-layout-save-campoints-flags
cam-layout-save-campointsoffset
cam-layout-save-flags
cam-layout-save-focalpull
cam-layout-save-focalpull-flags
cam-layout-save-fov
cam-layout-save-interesting
cam-layout-save-interptime
cam-layout-save-introsplineexitval
cam-layout-save-introsplinetime
cam-layout-save-maxAngle
cam-layout-save-pivot
cam-layout-save-spline-follow-dist-offset
cam-layout-save-splineoffset
cam-layout-save-stringCliffHeight
cam-layout-save-stringMaxHeight
cam-layout-save-stringMaxLength
cam-layout-save-stringMinHeight
cam-layout-save-stringMinLength
cam-layout-save-tiltAdjust
cam-layout-start
cam-layout-stop
cam-line-dma
cam-slave-get-vector-with-offset
camera-bounding-box-draw
camera-fov-draw
camera-free-floating-move-info
camera-line2d
camera-plot-float-func
camera-pos
camera-sphere
car
case
case-str
cave-trap-default-event-handler
cavecrystal-light-control-caveelevator-callback
cavecrystal-light-control-default-callback
cavecrystal-light-control-method-10
cavecrystal-light-control-method-12
cavecrystal-light-control-method-9
caveelevator-one-way-idle-start
caveelevator-one-way-travel-to-end
caveelevator-one-way-travel-to-start
cddr
cdr
cheats-sound-play
check-cheat-code
check-drop-level-assistant-bluehut
check-drop-level-bigdoor-open-pops
check-drop-level-eichar-lighteco-pops
check-drop-level-firehose-pops
check-drop-level-lighteco-big-pops
check-drop-level-lighteco-pops
check-drop-level-maincave-drip
check-drop-level-rolling-dirt-finish
check-drop-level-training-mist
check-drop-level-training-spout-rain
check-drop-level-village1-fountain
check-drop-level-village1-fountain-nosplash
check-vector-collision-with-nav-spheres-info
check-water-level-above-and-die
check-water-level-drop-and-die
circle-triangle-intersection-proc?
citb-drop-plat-drop-all-children
citb-sagecage-update-collision
clean-art-groups
clear-def-state-stack
clip-travel-vector-to-mesh-return-info
clmf-bna
clmf-button-test
clmf-cam-deg
clmf-cam-flag
clmf-cam-flag-toggle
clmf-cam-float
clmf-cam-float-adjust
clmf-cam-fov
clmf-cam-interp-time
clmf-cam-intro-time
clmf-cam-meters
clmf-cam-string
clmf-implement
clmf-input
clmf-look-through
clmf-next-entity
clmf-next-vol-dpad
clmf-next-volume
clmf-pos-rot
clmf-save-all
clmf-save-one
clmf-save-single
clmf-to-edit
clmf-to-edit-cam
clmf-to-focalpull-attr
clmf-to-index-attr
clmf-to-intro-attr
clmf-to-select
clmf-to-spline-attr
clmf-to-vol-attr
cmove-#f-zero
collide-cache-using-line-sphere-test
collide-cache-using-y-probe-test
collide-do-primitives
collide-probe-collide-fragment-tree-make-list
collide-probe-instance-tie
collide-probe-instance-tie-collide-frags
collide-probe-instance-tie-tree-make-list
collide-probe-node
collide-shape-draw-debug-marks
collide-shape-moving-angle-set!
collide-shape-moving-method-58
collide-with-collide-cache-prim-mesh
collide-with-collide-cache-prim-sphere
cond
cons
cons!
copy-and-set-field
correct-x-int
cos
countdown
cpad-change-time
cpad-clear!
cpad-hold
cpad-hold?
cpad-pressed
cpad-pressed?
cpad-type?
cpu-ticks-to-seconds
crash!
create-interpolated-joint-animation-frame
cspace<-parented-matrix-joint!
cspace<-parented-transformq-joint!
cspace<-transformq+world-trans!
current-frame
current-time
D
*dark-crystal-explode-sg*
*dark-crystal-exploder-params*
*dark-crystal-sg*
*dark-plant-sg*
*darkecobarrel-sg*
*darkecobomb-sg*
*darkecocan-glow-sg*
*darkecocan-sg*
*deathcam-sg*
*debug-part-dead-pool*
*debug-ray-test-capture-output*
*display-ambient-ocean-near-off-marks*
*display-ambient-ocean-off-marks*
*display-ambient-weather-off-marks*
*display-camera-last-attacker*
*display-edge-collision-marks*
*display-hipri-collision-marks*
*double-lurker-nav-enemy-info*
*double-lurker-sg*
*double-lurker-top-nav-enemy-info*
*double-lurker-top-sg*
*double-lurker-when-both-nav-enemy-info*
*dproc*
*driller-lurker-sg*
*driller-lurker-shadow-control*
darkecobarrel-advance-curspawn
darkecobarrel-mover-init-by-other
darkecobomb-explode-if-player-high-enough
db
dbc
dbg
dbgc
dbs
dcons
dd
deactivate-progress
debug-create-cam-restore
debug-euler
debug-menu-append-item
debug-menu-context-activate-selection
debug-menu-context-close-submenu
debug-menu-context-default-selection
debug-menu-context-grab-joypad
debug-menu-context-make-default-menus
debug-menu-context-open-submenu
debug-menu-context-release-joypad
debug-menu-context-render
debug-menu-context-select-new-item
debug-menu-context-select-next-or-prev-item
debug-menu-context-set-root-menu
debug-menu-find-from-template
debug-menu-func-decode
debug-menu-item-flag-msg
debug-menu-item-flag-render
debug-menu-item-function-msg
debug-menu-item-function-render
debug-menu-item-get-max-width
debug-menu-item-render
debug-menu-item-submenu-msg
debug-menu-item-submenu-render
debug-menu-item-var-joypad-handler
debug-menu-item-var-make-float
debug-menu-item-var-make-int
debug-menu-item-var-msg
debug-menu-item-var-render
debug-menu-item-var-update-display-str
debug-menu-make-anim-tester-x-menu
debug-menu-make-camera-menu
debug-menu-make-camera-mode-menu
debug-menu-make-collision-renderer-menu
debug-menu-make-entity-menu
debug-menu-make-from-template
debug-menu-make-instance-menu
debug-menu-make-load-display-menu
debug-menu-make-load-menu
debug-menu-make-load-teleport-menu
debug-menu-make-load-want-menu
debug-menu-make-music-player-menu
debug-menu-make-part-menu
debug-menu-make-shader-menu
debug-menu-make-task-menu
debug-menu-make-task-need-hint-menu
debug-menu-make-task-need-introduction-menu
debug-menu-make-task-need-reminder-a-menu
debug-menu-make-task-need-reminder-menu
debug-menu-make-task-need-resolution-menu
debug-menu-make-task-need-reward-speech-menu
debug-menu-make-task-unknown-menu
debug-menu-node<?
debug-menu-rebuild
debug-menu-remove-all-items
debug-menu-render
debug-menu-send-msg
debug-menus-active
debug-menus-default-joypad-func
debug-menus-handler
debug-nav-validate-current-poly
dec
declare
declare-file
declare-type
decompress-fixed-data-to-accumulator
decompress-frame-data-pair-to-accumulator
decompress-frame-data-to-accumulator
def-art-elt
def-language-remap-info
def-mips2c
def-progress-carousell
defbehavior
defconstant
defenum
defglobalconstant
define
define-extern
define-once
define-perm
define-state-hook
define-virtual-state-hook
defmethod
defmethod-mips2c
defpart
defpartgroup
defskelgroup
defstate
defstatehandler
deftype
defun
defun-debug
defun-extern
defun-recursive
deg-diff
degrees
deref
df
dh
disable-level-text-file-loading
disasm-dma-buffer
disasm-dma-list
disasm-dma-tag
disasm-next-dma
disasm-vif-details
disasm-vif-tag
display-list-control
dm-actor-marks-pick-func
dm-actor-vis-pick-func
dm-anim-tester-flag-func
dm-anim-tester-func
dm-anim-tester-x-flag-func
dm-anim-tester-x-func
dm-boolean-toggle-pick-func
dm-cam-externalize
dm-cam-mode-func
dm-cam-render-float
dm-cam-settings-func
dm-cam-settings-func-int
dm-collision-filter-event-pick-func
dm-collision-filter-material-pick-func
dm-collision-filter-mode-pick-func
dm-collision-filter-skip-pick-func
dm-collision-mode-pick-func
dm-compact-actor-pick-func
dm-current-continue
dm-display-entities-pick-func
dm-display-level-toggle-pick-func
dm-edit-instance-toggle-pick-func
dm-enable-instance-func
dm-entity-pick-func
dm-game-mode-pick-func
dm-give-all-cells
dm-give-cell
dm-instance-pick-func
dm-lambda-boolean-flag
dm-lambda-float-var
dm-lambda-int-var
dm-lambda-meters-var
dm-lavabike-ready
dm-levitator-ready
dm-lod-int
dm-mood-override-palette-pick-func
dm-mood-override-pick-func
dm-mood-palette-float
dm-music-player-func
dm-ocean-subdiv-draw-func
dm-part-pick-func
dm-setting-language
dm-shader-pick-func
dm-strip-lines-set-pick-func
dm-strip-lines-toggle-pick-func
dm-subdiv-draw-func
dm-subdiv-float
dm-subdiv-int
dm-subtitle-language
dm-subtitle-setting
dm-task-get-money
dm-task-hint
dm-task-introduction
dm-task-reminder
dm-task-reminder-a
dm-task-resolution
dm-task-reward-speech
dm-task-unknown
dm-text-language
dm-texture-user-set-pick-func
dm-texture-user-toggle-pick-func
dm-time-of-day-func
dm-time-of-day-func2
dm-time-of-day-pick-func
dm-toggle-collision-pick-func
dm-vu1-user-set-pick-func
dm-vu1-user-toggle-pick-func
dm-want-level-toggle-pick-func
dma-add-process-drawable-hud-with-hud-lights
dma-add-process-drawable-hud-with-lights
dma-buffer-add-base-data
dma-buffer-add-base-type
dma-buffer-add-cnt-vif2
dma-buffer-add-gif-tag
dma-buffer-add-gs-set
dma-buffer-add-gs-set-flusha
dma-buffer-add-ref-vif2
dma-buffer-add-ret
dma-buffer-add-uint128
dma-buffer-add-uint64
do-atx-list
doarray
doenum
dolist
dosettings
dotimes
double-lurker-both-knocked-back
double-lurker-default-event-handler
double-lurker-top-init-by-other
double-lurker-top-knocked-down
double-lurker-top-on-shoulders
double-lurker-top-on-shoulders-die
draw-bones-check-longest-edge-asm
draw-bones-merc
draw-control-uses-water-bucket
draw-drawable-tree-instance-shrub
draw-drawable-tree-instance-tie
draw-drawable-tree-trans-tfrag
draw-inline-array-instance-tie
draw-inline-array-prototype-tie-generic-asm
draw-inline-array-tfrag
draw-memcard-auto-save-disabled
draw-memcard-disable-auto-save
draw-memory-bar-dead-pool-heap
draw-memory-bar-generic
draw-memory-bar-kheap
drawable-frag-count
drawable-inline-array-collide-fragment
drawable-inline-array-instance-shrub
drawable-inline-array-instance-tie
drawable-inline-array-trans-tfrag
drawable-sphere-box-intersect?
drawable-tree-collide-fragment
drawable-tree-lowres-trans-tfrag
driller-lurker-debug-play-anims
driller-lurker-default-event-handler
driller-lurker-jammed-standing
dw
E
*ecoclaw-sg*
*ecovalve-sg*
*ecoventrock-sg*
*edge-grab-info*
*ef-plane-sg*
*eggtop-sg*
*energyarm-sg*
*energyball-sg*
*energybase-sg*
*energydoor-sg*
*energyhub-sg*
*energylava-sg*
*evilbro-citadel-sg*
*evilbro-intro-sg*
*evilbro-sg*
*evilbro-village3-sg*
*evilplant-sg*
*evilsis-citadel-sg*
*evilsis-intro-sg*
*evilsis-sg*
*evilsis-village3-sg*
*exit-chamber-dummy-sg*
*exit-chamber-sg*
*explorer-sg*
e
ear-trans
ecoclaw-beam-particle-callback
empty
empty-form
enable-level-text-file-loading
end-of-symbol-table
entity-by-aid
entity-by-name
entity-by-type
enum->string
eq?
execute-connections-and-move-to-dead
exit-chamber-button-init-by-other
exit-chamber-charger-puzzle-beaten
exit-chamber-dummy-wait-to-appear
expect-eq
expect-false
expect-true
F
*farmer-sg*
*farthy-snack-sg*
*fb-evilbro-sg*
*fb-evilsis-sg*
*finalbosscam-sg*
*fireboulder-sg*
*firecanyon-mood-lights-table*
*firecanyon-palette-interp-table*
*fish-net-sg*
*fisher-sg*
*fishermans-boat-sg*
*floating-launcher-sg*
*flutflut-bluehut-sg*
*flutflut-naked-sg*
*flutflut-plat-large-sg*
*flutflut-plat-med-sg*
*flutflut-plat-small-sg*
*flutflut-sg*
*flutflutegg-sg*
*flying-lurker-sg*
*font-texture*
*fuel-cell-sg*
*fuelcell-naked-sg*
fabs
fact
fake-asm
false!
file-stream-get-next-char
file-stream-get-next-char-ret
file-stream-getc
file-stream-read-until
file-stream-seek-past-whitespace
file-stream-seek-until
file-stream-tell
file-stream-valid?
fill-and-probe-using-line-sphere
fill-cache-integrate-and-collide!
fill-from-foreground-using-box
fill-from-foreground-using-line-sphere
fill-from-foreground-using-y-probe
find-closest-circle-ray-intersection
finish-test
fireboulder-disable-blocking-collision
first-arr
first-person-hud-init-by-other
fishermans-boat-docked-village
fishermans-boat-entering-misty
fishermans-boat-entering-village
fishermans-boat-leaving-village
fishermans-boat-next-path-point
fishermans-boat-player-control
fishermans-boat-ride-to-village1
fishermans-boat-set-dock-point
fishermans-boat-set-path-point
fishermans-boat-set-throttle-by-speed
fishermans-boat-spawn-particles
flava-table-add
fleeing-nav-enemy-adjust-nav-info
fleeing-nav-enemy-adjust-travel
fleeing-nav-enemy-chase-post-func
float->int
float-lookup-blueline
float-lookup-greenline
float-lookup-redline
float-lookup-timeplot
float-lookup-yellowline
float-save-blueline
float-save-greenline
float-save-redline
float-save-timeplot
float-save-yellowline
fmax
fmaxmin
fmin
fminmax
fminmax!
forall-particles-with-key-runner
forward-down-nopitch->inv-matrix
forward-up-nopitch->inv-matrix
forward-up-nopitch->quaternion
fov->maya
fpe
fsec
fuel-cell-hud-starburst-3-callback
fuel-cell-hud-starburst-4-callback
fuel-cell-init-as-spline-slider
G
*gambler-sg*
*generic-button-sg*
*geologist-sg*
*gnawer-segment-sg*
*gnawer-sg*
*gondola-sg*
*gondolacables-sg*
*graphic-options-no-frame-rate-pc*
*green-eco-lurker-nav-enemy-info*
*green-eco-lurker-sg*
*green-sagecage-sg*
*greenshot-sg*
*grottopole-sg*
gc-text
gen-docs
generic-dma-foreground-sink-init
generic-envmap-dproc
generic-envmap-proc
generic-init-buf
generic-initialize-without-sink
generic-interp-dproc
generic-light-proc
generic-merc-execute-asm
generic-merc-init-asm
generic-no-light-dproc
generic-prepare-dma-double
generic-prepare-dma-single
generic-tie-convert
generic-tie-dma-to-spad-sync
get-bus-clock/256
get-cpu-clock
get-game-count
get-info
get-part-group
get-screen-x
get-screen-y
get-user
get-vm-ptr
gif-prim
gif-tag->static-array
glst-add-head
glst-add-tail
glst-empty?
glst-end-of-list?
glst-find-node-by-name
glst-get-node-by-index
glst-get-node-index
glst-head
glst-init-list!
glst-insert-after
glst-insert-before
glst-iterate-list
glst-iterate-named-list
glst-length-of-longest-name
glst-next
glst-node-name
glst-num-elements
glst-prev
glst-remove
glst-remove-head
glst-remove-tail
glst-set-name!
glst-start-of-list?
glst-tail
gnawer-falling-segment-init-by-other
go
go-hook
go-process
go-virtual
gorge-start-launch-start-banner
goto
green-eco-lurker-gen-init-by-other
green-eco-lurker-init-by-other
green-eco-lurker-wait-to-appear
group-2d-big-door-whiteout
group-2d-credits-mist
group-2d-intro-mist
group-allpontoons-trail
group-assistant-bluehut-torch
group-assistant-torch
group-bad-fish
group-balloon
group-balloonlurker-mine-explosion
group-balloonlurker-pilot-death
group-beach-14
group-beach-15
group-beach-16
group-beach-17
group-beach-18
group-beach-22
group-beach-23
group-beach-24
group-beach-butterflies
group-beach-cannon-fire
group-beach-grotto-2
group-beach-grotto-pole-rocks
group-beach-harvester-rock-explosion
group-beach-launcher
group-beach-moth
group-beach-rocks-fall
group-beach-rocks-land
group-beach-rocks-start
group-beach-sack-explosion
group-beach-sack-fuse
group-beach-sandworm
group-beach-sandworm-norocks
group-beach-waterfall
group-bigdoor-open
group-blue-collect
group-blue-hit-ground-effect
group-bully-explode
group-burn-death
group-buzzer-crate
group-buzzer-effect
group-cave-cavedrip-1
group-cave-cavedrip-2
group-cave-cavedrip-3
group-chainmine-explode
group-citadel-warpgate
group-citb-blue-sage-beam
group-citb-blue-sage-beam-impact
group-citb-coil-glow
group-citb-coil-off
group-citb-generator-break
group-citb-generator-mushroom-on
group-citb-generator-off
group-citb-generator-on
group-citb-green-sage-beam
group-citb-green-sage-beam-impact
group-citb-red-sage-beam
group-citb-red-sage-beam-impact
group-citb-robotboss-shield
group-citb-yellow-sage-beam
group-citb-yellow-sage-beam-impact
group-crate-explode
group-crate-steel-explode
group-dark-cluster-explosion
group-dark-crystal-gnd-explode
group-dark-crystal-water-explode
group-dark-eco-box-explosion
group-dark-eco-death
group-dark-eco-nasty
group-dark-eco-pool-nasty
group-dark-plant
group-darkecobarrel-explode
group-darkecobarrel-hit
group-darkvine-puffs
group-driller-lurker-drilling-debris
group-eco-blue
group-eco-blue-collect
group-eco-green
group-eco-green-collect
group-eco-green-pill
group-eco-green-pill-collect
group-eco-red
group-eco-red-collect
group-eco-yellow
group-eco-yellow-collect
group-energyarm
group-energyball-always
group-energyball-explode
group-evilsib-appear
group-evilsib-hover
group-exit-chamber-ripples
group-final-boss-mine-explosion
group-finalboss-blue-claw-beam
group-finalboss-blue-claw-beam-impact
group-finalboss-green-claw-beam
group-finalboss-green-claw-beam-impact
group-finalboss-red-claw-beam
group-finalboss-yellow-claw-beam
group-finalboss-yellow-claw-beam-impact
group-firecanyon-heat-44
group-firecanyon-heat-45
group-firecanyon-heat-46
group-firecanyon-heat-47
group-firecanyon-heat-48
group-firecanyon-heat-50
group-firecanyon-heat-52
group-firecanyon-heat-53
group-firecanyon-heat-54
group-firecanyon-heat-55
group-firecanyon-heat-56
group-firecanyon-heat-57
group-firecanyon-heat-58
group-firecanyon-heat-59
group-firecanyon-lava-1
group-firecanyon-lava-10
group-firecanyon-lava-11
group-firecanyon-lava-14
group-firecanyon-lava-15
group-firecanyon-lava-16
group-firecanyon-lava-18
group-firecanyon-lava-19
group-firecanyon-lava-2
group-firecanyon-lava-21
group-firecanyon-lava-22
group-firecanyon-lava-3
group-firecanyon-lava-5
group-firecanyon-lava-6
group-firecanyon-lava-60
group-firecanyon-lava-62
group-firecanyon-lava-63
group-firecanyon-lava-64
group-firecanyon-lava-7
group-firecanyon-lava-8
group-firecanyon-lava-9
group-firehose-blast-smoke
group-fish-collect
group-flut-attack-strike-ground
group-flut-trans-pad
group-flutflut-plat-large
group-flutflut-plat-med
group-flutflut-plat-small
group-fuel-cell-starburst
group-gnawer-crumbs
group-gnawer-loses-segment
group-green-collect
group-green-eco-lurker-death
group-green-sun
group-ice-cube-appear1
group-ice-cube-appear2
group-ice-cube-foot-puff
group-ice-cube-shatter
group-jungle-binoculars
group-jungle-binoculars-aligned
group-jungle-blue-eco-room-activate
group-jungle-blue-eco-room-open
group-jungle-dapple-light-1
group-jungle-launcher
group-jungle-lurkermachine-1
group-jungle-lurkermachine-3
group-jungle-tower-spewer
group-jungle-waterfall-1
group-jungle-waterfall-2
group-jungle-waterfall-3
group-jungle-waterfall-4
group-junglesnake-dropping-down
group-just-footprint-dirt
group-just-footprint-grass
group-just-footprint-sand
group-just-footprint-snow
group-just-poof-crwood
group-just-poof-dirt
group-just-poof-grass
group-just-poof-ice
group-just-poof-pcmetal
group-just-poof-sand
group-just-poof-snow
group-just-poof-stone
group-just-poof-wood
group-keg-bounce
group-kermit-charged-up
group-kermit-charging-up
group-kermit-pulse
group-kermit-pulse-impact
group-land-poof-crwood
group-land-poof-dirt
group-land-poof-grass
group-land-poof-ice
group-land-poof-pcmetal
group-land-poof-sand
group-land-poof-snow
group-land-poof-stone
group-land-poof-wood
group-lava-death
group-lavaballoon
group-lavatube-crust-20x20
group-lavatube-crust-40x40
group-lavatube-fountain
group-lavatube-green-smoke-angle-1
group-lavatube-green-smoke-angle-2
group-lavatube-green-smoke-angle-3
group-lavatube-green-smoke-down-1
group-lavatube-green-smoke-down-2
group-lavatube-green-smoke-down-3
group-lavatube-heavy-smoke
group-lavatube-heavy-smoke-end
group-lavatube-heavy-smoke-start
group-lavatube-lowlava-20x20
group-lavatube-lowlava-40x40
group-lavatube-vents
group-levitator-blue-beam
group-levitator-blue-beam-impact
group-levitator-on-big
group-levitator-on-small
group-light-eco-child
group-light-eco-mother
group-light-eco-mother-growing
group-lurkercrab-slide
group-minershort-candle
group-misty-boat-paddle
group-misty-bone-01
group-misty-bone-02
group-misty-bone-03
group-misty-bone-07
group-misty-fog
group-misty-fort-steam
group-misty-fort-steam2
group-misty-fort-steam3
group-misty-fort-steam4
group-misty-lurkermachine-spout-310
group-misty-lurkermachine-spout-311
group-misty-lurkermachine-spout-312
group-misty-lurkermachine-spout-314
group-misty-lurkermachine-vent-2
group-misty-lurkermachine-vent-305
group-misty-lurkermachine-vent-307
group-misty-lurkermachine-vent-308
group-misty-lurkermachine-vent-309
group-misty-lurkermachine-vent-313
group-misty-lurkermachine-vent-316
group-misty-lurkermachine-vent-320
group-misty-lurkermachine-vent-324
group-misty-lurkermachine-vent-325
group-misty-lurkermachine-vent-328
group-misty-ship-steam
group-money-starburst
group-mother-spider-leg
group-mother-spider-leg-socket
group-mother-spider-proj-die
group-mother-spider-proj-fly
group-mother-spider-proj-hit
group-normal-fish
group-ogre-bridge-splash
group-ogre-lava-lava-20x20
group-ogreboss-boulder-grow
group-ogreboss-column-break
group-ogreboss-lava-splash
group-ogreboss-missile
group-ogreboss-missile-impact
group-ogreboss-pre-missile
group-ogreboulder-hit-wall
group-ogreboulder-splash
group-ogreboulder-trail
group-orbit-plat-jet
group-part-citadel-torch
group-part-first-person-hud-left
group-part-first-person-hud-right
group-part-first-person-hud-selector
group-part-hud-buzzer
group-part-hud-eco-timer
group-part-hud-eco-timer-backing
group-part-hud-health-1
group-part-hud-health-2
group-part-hud-health-3
group-part-hud-orb
group-part-hud-orb-all
group-part-hud-pickup
group-part-hud-power-cell-whole
group-part-hud-racer-heat
group-part-hud-racer-heat-backing
group-part-hud-racer-heat-dial
group-part-hud-racer-heat-slice
group-part-hud-racer-speed
group-part-hud-racer-speed-dial
group-part-hud-racer-speed-front
group-part-hud-timer-blue
group-part-maincave-torch
group-part-misty-torch
group-part-progress-button-circle
group-part-progress-button-square
group-part-progress-button-triangle
group-part-progress-button-x
group-part-progress-buzzer
group-part-progress-buzzer-small
group-part-progress-card-cell
group-part-progress-card-slot-01
group-part-progress-card-slot-02
group-part-progress-card-slot-03
group-part-progress-card-slot-04
group-part-progress-hud-left
group-part-progress-hud-next
group-part-progress-hud-power-cell-center
group-part-progress-hud-power-cell-whole
group-part-progress-hud-previous
group-part-progress-hud-right
group-part-progress-hud-selector
group-part-progress-hud-tint
group-part-progress-orb
group-part-progress-orb-small
group-part-progress-save-icon
group-part-robocave-torch
group-part-save-icon
group-part-screen1
group-part-snow-torch
group-part-tester
group-part-vent-blue-active
group-part-vent-blue-inactive
group-part-vent-green-active
group-part-vent-red-active
group-part-vent-red-inactive
group-part-vent-yellow-active
group-part-vent-yellow-inactive
group-part-water-splash
group-part-water-splash-small
group-part-yellow-eco-fireball-hit
group-part-yellow-eco-fireball-launcher
group-peeper
group-pipegame-blow0
group-pipegame-blow1
group-pipegame-blow2
group-pipegame-jar-suck0
group-pipegame-jar-suck1
group-pipegame-jar-suck2
group-punch-hit
group-quicksandlurker-hide
group-quicksandlurker-missile
group-quicksandlurker-missile-impact
group-quicksandlurker-popup
group-quicksandlurker-pre-missile
group-racer-explode
group-racer-trans-pad
group-rain-screend-drop-real
group-ram-boss-foot-puff
group-ram-boss-proj-die
group-ram-boss-proj-fly
group-ram-boss-proj-grow
group-ram-boss-proj-hit
group-ram-boss-shield-on-fire
group-ram-hit-wall
group-ram-wheel-puffs
group-red-collect
group-red-eco-spinkick
group-red-eco-strike-ground
group-robotboss-blue-beam
group-robotboss-blue-beam-impact
group-robotboss-blue-blowup
group-robotboss-blue-claw-glow
group-robotboss-blue-smoke
group-robotboss-darkecobomb-glow
group-robotboss-darkecobomb-launch
group-robotboss-darkecobomb-tick
group-robotboss-explode
group-robotboss-green-claw-glow
group-robotboss-greenshot
group-robotboss-greenshot-launch
group-robotboss-joints
group-robotboss-red-blowup
group-robotboss-red-claw-glow
group-robotboss-red-smoke
group-robotboss-redshot
group-robotboss-redshot-body
group-robotboss-redshot-charge
group-robotboss-redshot-launch
group-robotboss-redshot-test
group-robotboss-redshot-warning
group-robotboss-splash
group-robotboss-yellow-blowup
group-robotboss-yellow-claw-glow
group-robotboss-yellow-smoke
group-robotboss-yellowshot
group-robotboss-yellowshot-charge
group-robotboss-yellowshot-launch
group-rolling-explode-ring
group-rolling-explode-ring-blue
group-rolling-ring
group-rolling-ring-blue
group-rolling-spawn-ring
group-rolling-spawn-ring-blue
group-run-poof-crwood
group-run-poof-dirt
group-run-poof-grass
group-run-poof-ice
group-run-poof-pcmetal
group-run-poof-sand
group-run-poof-snow
group-run-poof-stone
group-run-poof-wood
group-scarecrow-explode
group-scarecrow-hit
group-scarecrow-joint-explode
group-seagull-takeoff
group-sequenceAV-2d-intro-mist
group-sequenceAV-spit
group-sequenceAV-splash
group-sequenceC-blow-dust
group-sequenceC-dark-splash
group-sequenceC-exploding-can
group-sequenceC-glowing-can
group-sharkey-splash
group-shortcut-boulder-explosion
group-side-to-side-plat
group-slide-poof-crwood
group-slide-poof-dirt
group-slide-poof-grass
group-slide-poof-ice
group-slide-poof-pcmetal
group-slide-poof-sand
group-slide-poof-snow
group-slide-poof-stone
group-slide-poof-wood
group-smack-surface
group-snow-birds
group-snow-bumper-idle
group-snow-bumper-shove
group-snow-door-torch
group-snow-fort-gate-coming-down
group-snow-fort-gate-hits-bottom
group-snow-fort-gate-snowdrops
group-snow-gears-dripping
group-snow-mountain-snow
group-snow-snowdrops1
group-snow-snowdrops2
group-snow-snowdrops3
group-snow-snowdrops4
group-snow-snowdrops5
group-snow-snowdrops6
group-snow-yellow-eco-room-activate
group-snow-yellow-eco-room-open
group-spewing-volcano-36
group-spewing-volcano-37
group-spider-egg-explodes
group-spider-egg-hatches
group-spin-hit
group-square-platform-breach-splash
group-square-platform-submerge-bubbles
group-square-platform-submerge-splash
group-standard-plat
group-stars
group-steam-cap-plume
group-steam-cap-plume-spread
group-steam-cap-sides
group-sun
group-sunken-heatpipe-183
group-sunken-heatpipe-189
group-sunken-heatpipe-193
group-sunken-heatpipe-198
group-sunken-heatpipe-207
group-sunken-heatpipe-227
group-sunken-heatpipe-238
group-sunken-heatpipe-239
group-sunken-heatpipe-240
group-sunken-heatpipe-241
group-sunken-heatpipe-242
group-sunken-heatpipe-243
group-sunken-heatpipe-251
group-sunken-heatpipe-254
group-sunken-heatpipe-264
group-sunken-heatpipe-265
group-sunken-heatpipe-266
group-sunken-heatpipe-267
group-sunken-heatpipe-268
group-sunken-heatpipe-278
group-sunken-heatpipe-282
group-sunken-heatpipe-285
group-sunken-heatpipe-288
group-sunken-heatpipe-299
group-sunken-heatpipe-302
group-sunken-heatpipe-308
group-sunken-heatpipe-312
group-sunken-heatpipe-316
group-sunken-heatpipe-320
group-sunken-heatpipe-324
group-sunken-heatpipe-328
group-sunken-heatpipe-332
group-sunken-heatpipe-333
group-sunken-heatpipe-334
group-sunken-heatpipe-335
group-sunken-heatpipe-336
group-sunken-heatpipe-337
group-sunken-heatpipe-338
group-sunken-heatpipe-339
group-sunken-heatpipe-340
group-sunken-heatpipe-341
group-sunken-heatpipe-354
group-sunken-heatpipe-355
group-sunken-heatpipe-356
group-sunken-heatpipe-357
group-sunken-heatpipe-360
group-sunken-heatpipe-361
group-sunken-heatpipe-362
group-sunken-heatpipe-363
group-sunken-heatpipe-364
group-sunken-heatpipe-365
group-sunken-heatpipe-367
group-sunken-heatpipe-371
group-sunken-heatpipe-374
group-sunken-heatpipe-375
group-sunken-heatpipe-376
group-sunken-heatpipe-377
group-sunken-heatpipe-378
group-sunken-heatpipe-379
group-sunken-heatpipe-380
group-sunken-heatpipe-381
group-sunken-heatpipe-382
group-sunken-heatpipe-383
group-sunken-helix-bubbles-397
group-sunken-helix-bubbles-398
group-sunken-sheild
group-sunken-tunnel-bubbles-199
group-sunken-tunnel-bubbles-202
group-sunken-tunnel-bubbles-27
group-sunken-tunnel-bubbles-281
group-sunken-tunnel-bubbles-32
group-sunken-tunnel-bubbles-33
group-sunken-water-deadly-water
group-sunken-window-bubbles-159
group-sunken-window-bubbles-161
group-sunken-window-bubbles-2
group-sunken-window-bubbles-200
group-sunken-window-bubbles-201
group-sunken-window-bubbles-203
group-sunken-window-bubbles-204
group-sunken-window-bubbles-205
group-sunken-window-bubbles-206
group-sunken-window-bubbles-29
group-sunken-window-bubbles-3
group-sunken-window-bubbles-30
group-sunken-window-bubbles-31
group-sunken-window-bubbles-34
group-sunken-window-bubbles-35
group-sunken-window-bubbles-36
group-sunken-window-bubbles-38
group-sunken-window-bubbles-384
group-sunken-window-bubbles-385
group-sunken-window-bubbles-386
group-sunken-window-bubbles-387
group-sunken-window-bubbles-388
group-sunken-window-bubbles-390
group-sunken-window-bubbles-391
group-sunken-window-bubbles-392
group-sunken-window-bubbles-393
group-sunken-window-bubbles-394
group-sunken-window-bubbles-399
group-sunken-window-bubbles-400
group-sunken-window-bubbles-401
group-sunken-window-bubbles-402
group-sunken-window-bubbles-41
group-sunken-window-bubbles-42
group-swamp-bayou-billy-hut
group-swamp-bubbles-01
group-swamp-bubbles-02
group-swamp-bubbles-03
group-swamp-bubbles-04
group-swamp-bubbles-05
group-swamp-bubbles-06
group-swamp-bubbles-07
group-swamp-bubbles-08
group-swamp-bubbles-09
group-swamp-bubbles-10
group-swamp-bubbles-11
group-swamp-bubbles-12
group-swamp-bubbles-13
group-swamp-bubbles-14
group-swamp-launcher
group-swamp-rat-nest-a-explosion
group-swamp-rat-nest-a-puff
group-swamp-rat-nest-b-explosion
group-swamp-rat-nest-b-puff
group-swamp-rat-nest-c-explosion
group-swamp-rat-nest-c-puff
group-swamp-rock-explosion
group-swamp-spike-down
group-swamp-spike-up
group-swamp-tether-rock-hit
group-swamp-torch
group-target-hit
group-target-white-eco-ground
group-target-white-eco-hand-glow
group-target-white-eco-hand-shot
group-target-white-eco-joints
group-tetherrock-explode
group-tntbarrel-BIG-explosion
group-tntbarrel-explosion
group-training-birds
group-training-butterflies
group-training-geyser-2
group-training-geyser-4
group-training-geyser-5
group-training-geyser-6
group-training-warpgate
group-training-waterfall-20
group-training-waterfall-21
group-village1-bird-lady-birds
group-village1-butterflies
group-village1-butterfly-sitting
group-village1-fountain
group-village1-hummingbird
group-village1-mayor-fire
group-village1-misty-fog
group-village1-moth
group-village1-pot
group-village1-sagehut-drips
group-village1-sagehut-rings
group-village1-sagehut-rings-2
group-village1-sagehut-rings-3
group-village1-sagehut-seagulls
group-village1-sagehut-warpgate
group-village1-training-spouts
group-village1-trans-pad
group-village2-big-boulder
group-village2-fireboulder
group-village2-fireboulder-hover
group-village2-fireboulder-off
group-village2-flamepot
group-village2-flamepot-alt1
group-village2-flamepot-alt2
group-village2-flamepot-half
group-village2-flamepot-off
group-village2-moth
group-village2-sagehut-warpgate
group-village2-sages-controlpanel
group-village2-sages-machine
group-village2-tableflys
group-village2-tree-fire
group-village2-waterfall-29
group-village2-waterfall-30
group-village2-waterfall-31
group-village2-waterfall-32
group-village2-waterfall-33
group-village2-waterfall-34
group-village2-window-flames-41
group-village2-window-flames-45
group-village3-bottom-puff-25
group-village3-bottom-puff-27
group-village3-bottom-puff-28
group-village3-bottom-puff-29
group-village3-bottom-puff-30
group-village3-candle
group-village3-lava-lava-20x20
group-village3-minor-fire
group-village3-sagehut-boiling
group-village3-sagehut-steam
group-village3-sagehut-understeam
group-village3-sagehut-warpgate
group-village3-steam-puff-22
group-village3-steam-puff-23
group-village3-steam-puff-31
group-village3-sulphur-05
group-village3-sulphur-06
group-village3-sulphur-07
group-village3-sulphur-08
group-village3-sulphur-09
group-village3-sulphur-10
group-village3-sulphur-11
group-village3-sulphur-12
group-village3-sulphur-13
group-village3-sulphur-14
group-village3-sulphur-15
group-whirlpool-swirl
group-white-eco
group-win-wind-mill
group-win-wind-mill-hires
group-windturbine-particles
group-yellow-collect
group-yellow-eco-fireball
group-yeti-slave-appear1
group-yeti-slave-appear2
gs
gs-reg-list
H
*happy-plant-sg*
*harvester-sg*
*helix-button-sg*
*helix-slide-door-sg*
*hopper-sg*
*hutlamp-sg*
handle->name
handle->process
hide-progress-icons
hide-progress-screen
high-speed-reject
hud-pc-make-icon
hud-pc-replace-icon
I
*ice-cube-break-sg*
*ice-cube-sg*
ice-cube-default-event-handler
if
import
imul64
in-package
in-scratchpad?
inc
init-boundary-regs
init-ocean-far-regs
init-sky-regs
init-vf0-vector
initialize-anim-tester
inline
instance-sphere-box-intersect?
instance-tfragment-add-debug-sphere
integral-current-time
integrate-for-enemy-with-move-to-ground!
interp-test
interp-test-deg
is-cd-good?
is-nan-hack
is-nan?
is-whitespace-char?
is-whitespace-or-bracket?
J
*jak-white-sg*
*jaws-sg*
*jchar-sg*
*jng-iris-door-sg*
*jngpusher-sg*
*jungle-camera-sg*
*junglecam-sg*
*junglefish-sg*
*junglesnake-sg*
*junglesnake-twist-max-deltas*
ja
ja-group
ja-group?
ja-no-eval
joint-control-channel-group-eval!
joint-exploder-static-joint-params
joint-mod-blend-local-callback
joint-mod-world-look-at-handler
K
*keg-conveyor-keg-spawn-table*
*keg-conveyor-paddle-sg*
*keg-conveyor-sg*
*keg-sg*
*kermit-sg*
*kickrock-sg*
keg-bounce-set-particle-rotation-callback
keg-conveyor-paddle-init-by-other
keg-conveyor-spawn-bouncing-keg
kermit-get-tongue-target-callback
kermit-set-rotate-dir-to-nav-target
kermit-set-rotate-dir-to-player
kernel-check-hardwired-addresses
kheap-alloc
kheap-reset
kill-all-particles-with-key
L
*language-remap-info-pc*
*launcherdoor-maincave-sg*
*launcherdoor-sg*
*lavaballoon-sg*
*lavabase-sg*
*lavafall-sg*
*lavafallsewera-sg*
*lavafallsewerb-sg*
*lavashortcut-sg*
*lavayellowtarp-sg*
*light-eco-big-sg*
*light-eco-small-sg*
*lightning-mole-nav-enemy-info*
*lightning-mole-sg*
*logo-black-sg*
*logo-cam-sg*
*logo-japan-sg*
*logo-sg*
*logo-volumes-japan-sg*
*logo-volumes-sg*
*logtrap-sg*
*lrocklrg-sg*
*lurkercrab-sg*
*lurkerm-piston-sg*
*lurkerm-short-sail-sg*
*lurkerm-tall-sail-sg*
*lurkerpuppy-sg*
*lurkerworm-sg*
label
lambda
last-arr
last-idx-arr
launch-particles
less-than-hack
let
let*
level-hint-surpress!
level-update-after-load
lg
light-eco-child-default-event-handler
light-eco-mother-default-event-handler
light-eco-mother-init-by-other
list
listen-to-target
load-art-import
load-boundary-crossing-command
load-bounding-box-work
load-dbg
load-fffuls-work
load-imports
load-project
load-vf
local-vars
logand
logand!
logclear
logclear!
logior
logior!
lognot
logtest?
logtesta?
logxor
logxor!
lookup-part-group-pointer-by-name
loop
lt
lurkerworm-default-event-handler
M
*maincavecam-sg*
*maindoor-sg*
*mayor-sg*
*mayorgears-sg*
*med-res-beach-sg*
*med-res-beach1-sg*
*med-res-beach2-sg*
*med-res-beach3-sg*
*med-res-finalboss-sg*
*med-res-firecanyon-sg*
*med-res-jungle-sg*
*med-res-jungle1-sg*
*med-res-jungle2-sg*
*med-res-misty-sg*
*med-res-ogre-sg*
*med-res-ogre2-sg*
*med-res-ogre3-sg*
*med-res-rolling-sg*
*med-res-rolling1-sg*
*med-res-snow-sg*
*med-res-snow1-sg*
*med-res-training-sg*
*med-res-village11-sg*
*med-res-village12-sg*
*med-res-village13-sg*
*med-res-village2-sg*
*minecartsteel-sg*
*minershort-sg*
*minertall-sg*
*mis-bone-bridge-sg*
*mis-bone-platform-sg*
*mistycam-sg*
*mistycannon-missile-sg*
*mistycannon-sg*
*money-sg*
*mother-spider-egg-broken-sg*
*mother-spider-egg-unbroken-sg*
*mother-spider-leg-sg*
*mother-spider-sg*
*muse-sg*
m
make
make-cgo
make-collide-list-using-line-sphere-inst-test
make-current-level-available-to-progress
make-dgo
make-float-table
make-group
make-levels-with-tasks-available-to-progress
make-madr-addr
make-res-int-data
make-text
make-u128
makeo
manipy-spawn
map-bsp-tree
master-draw-coordinates
math-camera-pos
matrix-3x3-triple-transpose-product
matrix-from-two-vectors-max-angle-partial!
matrix-from-two-vectors-max-angle!
matrix-from-two-vectors-partial-linear!
matrix<-transformq+world-trans!
max!
maxmin
md
mem-size
mem-usage-bsp-tree
mem-usage-id-int
mem-usage-shrub-walk
menu-respond-to-pause
mercneric-convert
meters
method-of-object
method-of-type
mi
min!
minecartsteel-initialize-by-other
minmax
minmax!
mistycannon-collision-reaction
mistycannon-find-best-solution
mistycannon-missile-init-by-other
mistycannon-pick-random-target-point
mistycannon-waiting-for-player
mistycannon-waiting-for-player-to-fuck-off
mkr
ml
mlet
mlet*
mng
mod
mod-0-guard
mother-spider-death-event-handler
mother-spider-default-event-handler
mother-spider-die-from-uppercut
mother-spider-die-wait-for-children
mother-spider-egg-die-while-falling
mother-spider-egg-init-by-other
mother-spider-full-joint-callback
mother-spider-hit-while-birthing
mother-spider-hit-while-tracking
mother-spider-leg-init-by-other
mother-spider-proj-update-velocity
move-if-not-zero
movie?
moving-sphere-sphere-intersect
moving-sphere-triangle-intersect
msg-err
N
*nav-enemy-dummy-shadow-control*
*nav-last-triangle-test-count*
*nav-update-route-table-ray-count*
*nav-update-route-table-route-count*
*ndi-cam-sg*
*ndi-sg*
*ndi-volumes-sg*
nav-enemy-default-event-handler
nav-enemy-fall-and-play-death-anim
nav-enemy-get-new-patrol-point
nav-enemy-initialize-custom-jump
nav-enemy-neck-control-inactive
nav-enemy-neck-control-look-at
nav-enemy-player-at-frustration-point?
nav-enemy-set-base-collide-sphere-collide-with
nav-enemy-set-hit-from-direction
nav-enemy-test-nav-mesh-intersection-xz?
nav-enemy-test-point-in-nav-mesh?
nav-enemy-test-point-near-nav-mesh?
neq?
new
new-dm-bool
new-dm-flag
new-dm-func
new-dm-submenu
new-dm-var-float
new-stack-matrix0
new-stack-quaternion0
new-stack-vector0
none
nonzero?
nop!
not
not-pair?
not-whitespace-char?
not!
null?
nyi-break
O
*ocean-trans-down-right-table*
*ocean-trans-indices-village1*
*ocean-trans-indices-village2*
*ogre-bridge-sg*
*ogre-bridgeend-sg*
*ogre-isle-a-sg*
*ogre-isle-b-sg*
*ogre-isle-c-sg*
*ogre-isle-d-sg*
*ogre-step-a-sg*
*ogre-step-b-sg*
*ogre-step-c-sg*
*ogreboss-bounce-boulder-sg*
*ogreboss-cam-sg*
*ogreboss-column-sg*
*ogreboss-missile-shadow-control*
*ogreboss-sg*
*ogreboss-shoot-boulder-break-sg*
*ogreboss-shoot-boulder-sg*
*ogreboss-super-boulder-sg*
*ogreboss-village2-sg*
*ogrecam-sg*
*oracle-sg*
*orb-cache-top-sg*
*orbit-plat-bottom-sg*
*orbit-plat-sg*
obj-etype?
object-new
off
ogreboss-bounce-boulder-event-handler
ogreboss-bounce-boulder-init-by-other
ogreboss-debug-adjust-difficulty
ogreboss-missile-init-by-other
ogreboss-missile-scale-explosion
ogreboss-rock-explosion-effect
ogreboss-super-boulder-event-handler
ogreboss-super-boulder-impact-effect
ogreboss-super-boulder-init-by-other
ogreboss-super-boulder-killed-player
ogreboss-super-boulder-play-hit-anim
on
or
or!
P
*palette-fade-controls*
*particles-flag*
*pelican-sg*
*periscope-base-sg*
*periscope-mirror-sg*
*pistons-sg*
*plant-boss-arm-sg*
*plant-boss-back-arms-sg*
*plant-boss-leaf-sg*
*plant-boss-root-sg*
*plant-boss-sg*
*plant-boss-vine-sg*
*plat-button-sg*
*plat-citb-sg*
*plat-eco-citb-lit-sg*
*plat-eco-citb-unlit-sg*
*plat-eco-finalboss-lit-sg*
*plat-eco-finalboss-unlit-sg*
*plat-eco-lit-sg*
*plat-eco-unlit-sg*
*plat-flip-sg*
*plat-jungleb-sg*
*plat-sg*
*plat-sunken-sg*
*plunger-lurker-sg*
*pontoonfive-sg*
*pontoonten-sg*
*power-left-sg*
*power-right-sg*
*powercellalt-sg*
*precurbridge-sg*
*precursor-arm-sg*
*puffer-mean-sg*
*puffer-sg*
*pusher-sg*
pabsw-hack
pair?
part-first-person-hud-left-func
part-first-person-hud-right-func
part-first-person-hud-selector-func
part-hud-eco-timer-backing-func
part-hud-zoomer-heat-slice-01-func
part-hud-zoomer-heat-slice-02-func
part-hud-zoomer-heat-slice-03-func
part-progress-card-slot-01-func
part-progress-card-slot-02-func
part-progress-card-slot-03-func
part-progress-card-slot-04-func
part-tester-init-by-other
part-tracker-track-target-joint
pause-allowed?
pc-cheat-toggle-and-tune
pc-cheats?
pc-check-cheat-code
pc-current-controller-has-led?
pc-get-active-display-refresh-rate
pc-ignore-background-controller-events!
pc-port-do-raw-ray-sphere-intersect
pc-port-raw-ray-sphere-implementation
pc-reset-bindings-to-defaults!
pc-settings-read-throw-error
periscope-find-reflection-angles
periscope-set-target-direction
periscope-wait-for-power-input
pick-patrol-point-away-from-buddy-work
plant-boss-default-event-handler
plant-boss-generic-event-handler
point-in-plane-<-point+normal!
point-toward-point-clear-roll-pitch!
popup-menu-context-make-default-menus
pov-camera-play-and-reposition
ppointer->handle
ppointer->process
print-debug-compiler-stats
print-game-subtitle
print-game-text
print-type
print-vector4m
print-vf
print-vf-dec
print-vf-hex
print128
printl
probe-traverse-collide-fragment
probe-traverse-draw-node
probe-traverse-inline-array-node
process->handle
process->ppointer
process-deactivate
process-drawable-birth-fuel-cell
process-drawable-death-event-handler
process-drawable-fuel-cell-handler
process-drawable-joint-callback-pc
process-drawable-pair-random-point!
process-drawable-random-point!
process-heap-size
process-heap-used
process-mask-clear!
process-mask-set!
process-mask?
process-name-as-string
process-spawn
process-spawn-function
process-stack-size
process-stack-used
process-taskable-clean-up-after-talking
process-taskable-play-anim-code
process-taskable-play-anim-enter
process-taskable-play-anim-exit
process-taskable-play-anim-trans
profiler-end-event
profiler-instant-event
profiler-start-event
progress-allowed?
progress-draw-carousell-from-string-list
progress-fast-save-and-start-speedrun
progress-get-music-by-index
progress-make-icon
progress-new-particle
progress-reset-music-parms
progress-scroll-down!
progress-scroll-reset
progress-scroll-up!
progress-scrolling-down?
progress-scrolling-up?
progress-scrolling?
projectile-update-velocity-space-wars
protect
prototype-bucket-recalc-fields
ps
psize-of
Q
*qbert-plat-on-sg*
*qbert-plat-sg*
*quicksandlurker-sg*
qbert-plat-master-wait-for-door
quaternion-from-two-vectors-max-angle!
quaternion-rotate-y-to-vector!
quaternion-vompula-hack
quicksandlurker-check-hide-transition
quicksandlurker-default-event-handler
quicksandlurker-missile-impact
quicksandlurker-missile-init-by-other
quicksandlurker-missile-init-data
quote
R
*race-ring-sg*
*racer-explode-sg*
*racer-sg*
*ram-boss-nav-enemy-info-no-shield*
*ram-boss-sg*
*ram-sg*
*redring-sg*
*redsage-sg*
*reflector-middle-sg*
*reflector-mirror-break-sg*
*reflector-mirror-sg*
*revcycle-sg*
*revcycleprop-sg*
*rigid-body-platform-constants*
*robber-sg*
*robotboss-blueeco-sg*
*robotboss-cinematic-sg*
*robotboss-redeco-sg*
*robotboss-yelloweco-sg*
*rolling-palette-interp-table*
*rolling-start-broken-sg*
*rolling-start-whole-sg*
*rollingcam-sg*
*ropebridge-32-sg*
*ropebridge-36-sg*
*ropebridge-52-sg*
*ropebridge-70-sg*
*rounddoor-sg*
r
race-ring-blue-set-particle-rotation-callback
race-ring-set-particle-rotation-callback
ram-boss-on-ground-event-handler
rand-float-gen
ray-arbitrary-circle-intersect
ray-ccw-line-segment-intersection?
ray-line-segment-intersection?
real-current-time
reload
reload-subtitles
reload-text
remove-setting!
render-boundary-quad
render-boundary-tri
render-ocean-quad
render-sky-quad
render-sky-tri
repl-help
repl-keybinds
res-lump-data
res-lump-data-exact
res-lump-float
res-lump-struct
res-lump-struct-exact
res-lump-value
res-ref?
reset-target
restore-load-state-and-cleanup
return
return-from
rigid-body-control-point-inline-array
rigid-body-platform-event-handler
ripple-execute-init
ripple-for-finalboss-dark-eco-pool
ripple-for-maincave-dark-eco-pool
ripple-for-misty-dark-eco-pool
ripple-for-sunken-dark-eco-helix-room
rl
rlet
robotboss-daxter-sacrifice-movie
robotboss-green-dark-bomb-wait
robotboss-time-to-shoot-yellow
robotboss-yellow-dark-bomb-wait
rtype-of
run-next-time-in-process
run-now-in-process
S
*sage-bluehut-sg*
*sage-finalboss-sg*
*sage-sg*
*sage-village3-sg*
*sagesail-sg*
*scarecrow-a-break-sg*
*scarecrow-a-sg*
*scarecrow-b-break-sg*
*scarecrow-b-sg*
*sculptor-muse-sg*
*sculptor-sg*
*seagull-sg*
*seaweed-sg*
*sharkey-sg*
*shortcut-boulder-broken-sg*
*shortcut-boulder-whole-sg*
*shover-sg*
*side-to-side-plat-sg*
*sidedoor-sg*
*sidekick-sg*
*sidekick*
*silodoor-sg*
*silostep-sg*
*snow-ball-sg*
*snow-ball-shadow-sg*
*snow-bridge-36-sg*
*snow-bumper-sg*
*snow-bunny-sg*
*snow-button-sg*
*snow-eggtop-sg*
*snow-fort-gate-sg*
*snow-gears-sg*
*snow-log-sg*
*snow-spatula-sg*
*snow-switch-sg*
*snowcam-sg*
*snowpusher-sg*
*spider-egg-broken-sg*
*spider-egg-unbroken-sg*
*spiderwebs-sg*
*spike-sg*
*sprite-distorter-sine-tables*
*square-platform-sg*
*starfish-sg*
*steam-cap-sg*
*sun-iris-door-sg*
*sunken-elevator-sg*
*sunkencam-sg*
*sunkenfisha-red-yellow-sg*
*sunkenfisha-yellow-blue-sg*
*sunkenfisha-yellow-eye-sg*
*swamp-bat-slave-sg*
*swamp-blimp-sg*
*swamp-rat-nest-dummy-a-sg*
*swamp-rat-nest-dummy-b-sg*
*swamp-rat-nest-dummy-c-sg*
*swamp-rat-sg*
*swamp-rock-sg*
*swamp-rope-sg*
*swamp-spike-sg*
*swamp-tetherrock-explode-sg*
*swamp-tetherrock-sg*
*swampcam-sg*
sage-finalboss-credit-particle
sar
save-bounding-box-work
save-fffuls-work
save-vf
scratchpad-end
scratchpad-object
scratchpad-ptr
scratchpad-start
seconds
seek!
seekl!
segfault
send-event
send-events-for-touching-shapes
sequenceA-village1-init-by-other
set-blackout-frames
set-config!
set-heading-vec-clear-roll-pitch!
set-on-less-than
set-setting!
set-sky-vf23-value
set-sky-vf27
set-state-time
set-tex-offset
set-u128-as-u64!
set-u64-from-u128!
set-vector!
set-yaw-angle-clear-roll-pitch!
set!
setting-control-func!
setup-blerc-chains-for-one-fragment
seval
sext32
sext32-64
shadow-execute
shadow-xform-verts
sharkey-move-to-attack-position
shift-arith-right-32
shl
shr
shutdown-target
sin
sincos-rad-asm
sincos-rad!
sincos-table
size-of
snow-ball-roller-init-by-other
snow-ball-shadow-init-by-other
snow-bunny-default-event-handler
sound-play
sound-set-ear-trans
sound-trans-from-process
sound-vol
sp-item
sp-launch-particles-var
spiderwebs-default-event-handler
spool-calc-priority
sprite-distorter-generate-tables
sqrtf
sqrtf-no-fabs
square-platform-master-activate
start
start-of-symbol-table
start-part
start-test
static-attack-info
static-bspherem
static-lb-list
static-load-boundary
static-pckernel-version
static-rgba
static-rgba-uint
static-sound-name
static-sound-spec
static-spherem
static-text-list-array
static-vectorm
stats-tfrag-asm
stop
store-qw
store-u32
string->sound-name
string-format
string-strip-leading-whitespace!
string-strip-trailing-whitespace!
subtitle-flags?
sunken-pipegame-beat-challenge
sunken-pipegame-button-init-by-other
suspend
swamp-bat-check-slave-paths-match?
swamp-bat-make-path-select-plane
swamp-blimp-oscillator-method-10
swamp-rat-default-event-handler
swamp-rat-nest-default-event-handler
swamp-rat-nest-dummy-draw-spawn-joints
swamp-rat-nest-dummy-event-handler
swamp-rat-nest-dummy-init-by-other
swamp-rat-nest-dummy-method-20
swamp-rat-nest-dummy-method-21
swamp-rat-nest-dummy-take-damage
swamp-rat-nest-pick-spawn-joint
swamp-rat-update-wiggle-params
swamp-rat-update-wiggle-target
swamp-rope-oscillator-method-10
swamp-rope-update-bounding-spheres
swamp-spike-default-event-handler
swamp-spike-set-particle-rotation-callback
swap!
symbol->string
T
*tar-plat-sg*
*target*
*teetertotter-sg*
*temp-options-alloced*
*tntbarrel-sg*
*touching-list*
*touching-prims-entry-pool*
*towertop-sg*
*tra-iris-door-sg*
*tra-pontoon-sg*
*training-cam-sg*
target-dangerous-event-handler
target-flut-air-attack-hit-ground
target-flut-dangerous-event-handler
target-flut-falling-anim-trans
target-flut-get-off-hit-ground
target-flut-standard-event-handler
target-on-end-of-teetertotter?
target-pos
target-racing-get-off-hit-ground
task-control-reset
task-known?
tc
test-play
test-xz-point-on-line-segment?
tex-dbg
texture-page-common-boot-allocate
texture-page-default-allocate
the
the-as
the-super-u64-fucntion
tie-near-make-perspective-matrix
time-of-day-interp-colors-scratch
time-passed
time-passed?
top-level
true!
U
*update-leaf-when-outside-bsp*
unless
until
update-autosplit-jak1-new-game
update-direction-from-time-of-day
update-macro-metadata
update-vis-volumes-from-nav-mesh
user?
V
*vil3-bridge-36-sg*
*village-cam-sg*
*village1-palette-interp-table*
*village1cam-sg*
*village2cam-sg*
*voicebox-sg*
v-slrp!
vector-float*!
vector-normalize!
vector-rad<-vector-deg/2!
vector-segment-distance-point!
vector-sin-rad!
vector-sincos-rad!
vector-sincos!
vector-vector-distance-squared
vector-vector-xz-distance-squared
vector+float*!
vel-tick
vftoi12.xyzw
vftoi15.xyzw
vftoi4.xyzw
vitof12.xyzw
vitof15.xyzw
vitof4.xyzw
voicebox-spawn
vu-clip
W
*wall-plat-sg*
*warp-gate-switch-sg*
*warrior-sg*
*water-anim-darkcave-water-with-crystal-sg*
*water-anim-finalboss-dark-eco-pool-sg*
*water-anim-jungle-river-sg*
*water-anim-lavatube-energy-lava-sg*
*water-anim-maincave-center-pool-sg*
*water-anim-maincave-lower-left-pool-sg*
*water-anim-maincave-lower-right-pool-sg*
*water-anim-maincave-mid-left-pool-sg*
*water-anim-maincave-mid-right-pool-sg*
*water-anim-maincave-water-with-crystal-sg*
*water-anim-misty-dark-eco-pool-sg*
*water-anim-misty-mud-above-skeleton-sg*
*water-anim-misty-mud-above-skull-back-sg*
*water-anim-misty-mud-above-skull-front-sg*
*water-anim-misty-mud-behind-skeleton-sg*
*water-anim-misty-mud-by-arena-sg*
*water-anim-misty-mud-by-dock-sg*
*water-anim-misty-mud-island-near-dock-sg*
*water-anim-misty-mud-lonely-island-sg*
*water-anim-misty-mud-near-skull-sg*
*water-anim-misty-mud-other-near-skull-sg*
*water-anim-misty-mud-under-spine-sg*
*water-anim-ogre-lava-sg*
*water-anim-robocave-main-pool-sg*
*water-anim-rolling-water-back-sg*
*water-anim-rolling-water-front-sg*
*water-anim-sunken-big-room-sg*
*water-anim-sunken-big-room-upper-water-sg*
*water-anim-sunken-circular-with-bullys-sg*
*water-anim-sunken-dark-eco-helix-room-sg*
*water-anim-sunken-dark-eco-platform-room-sg*
*water-anim-sunken-dark-eco-qbert-sg*
*water-anim-sunken-first-right-branch-sg*
*water-anim-sunken-first-room-from-entrance-sg*
*water-anim-sunken-hall-before-big-room-sg*
*water-anim-sunken-hall-with-one-whirlpool-sg*
*water-anim-sunken-hall-with-three-whirlpools-sg*
*water-anim-sunken-qbert-room-sg*
*water-anim-sunken-room-above-exit-chamber-sg*
*water-anim-sunken-short-piece-sg*
*water-anim-sunken-start-of-helix-slide-sg*
*water-anim-training-lake-sg*
*water-anim-village1-fountain-sg*
*water-anim-village1-rice-paddy-mid-sg*
*water-anim-village1-rice-paddy-sg*
*water-anim-village1-rice-paddy-top-sg*
*water-anim-village2-bucket-sg*
*water-anim-village3-lava-sg*
*wedge-plat-outer-sg*
*wedge-plat-sg*
*whirlpool-sg*
*windmill-one-sg*
*windmill-sail-sg*
*windspinner-sg*
*windturbine-sg*
when
when-goto
while
with-children
with-cnt-vif-block
with-cnt-vif-block-qwc
with-dma-bucket
with-dma-buffer-add-bucket
with-pc
with-pp
with-proc
with-profiler
with-settings-scope
with-sp
with-vf
with-vf0
X
Y
Z
_
__get_jak1_full_game
__get_jak1_territory
__pc-upload-collide-frag
-
-!
->
:bp
:break
:clear
:cont
:di
:disasm
:dump-all-mem
:exit
:pm
:status
:stop
:sym-name
:ubp
!=
.abs.vf
.add
.add.mul.vf
.add.mul.w.vf
.add.mul.x.vf
.add.mul.y.vf
.add.mul.z.vf
.add.vf
.add.w.vf
.add.x.vf
.add.y.vf
.add.z.vf
.adda.s
.addu
.blend.vf
.div.vf
.ftoi.vf
.isqrt.vf
.itof.vf
.jr
.load-sym
.lvf
.madd.s
.madda.s
.matrix*!
.max.vf
.max.w.vf
.max.x.vf
.max.y.vf
.max.z.vf
.mfc0
.min.vf
.min.w.vf
.min.x.vf
.min.y.vf
.min.z.vf
.mov
.mov.vf
.movn
.movn-128
.movz
.movz-128
.mtc0
.mul.vf
.mul.w.vf
.mul.x.vf
.mul.y.vf
.mul.z.vf
.nop
.nop.vf
.outer.product.a.vf
.outer.product.b.vf
.outer.product.vf
.pand
.pceqb
.pceqh
.pceqw
.pcgtb
.pcgth
.pcgtw
.pcpyld
.pcpyud
.pextlb
.pextlh
.pextlw
.pextub
.pextuh
.pextuw
.pnor
.pop
.por
.ppacb
.ppach
.psubw
.push
.pw.sll
.pw.sra
.pw.srl
.pxor
.ret
.sll
.sqrt.vf
.sra
.sub
.sub.mul.vf
.sub.mul.w.vf
.sub.mul.x.vf
.sub.mul.y.vf
.sub.mul.z.vf
.sub.vf
.sub.w.vf
.sub.x.vf
.sub.y.vf
.sub.z.vf
.svf
.sync.l
.sync.p
.wait.vf
.xor.p
.xor.vf
*
*!
/
/-0-guard
/!
&
&-
&->
&+
&+!
&deref
#cond
#if
#unless
#when
+
+!
<
<=
=
>
>=
1-
1-!
1+
1+!